Tools
Measure before you tweak
Three tools that turn a vague feeling ("the game feels off") into a number you can act on. Everything runs in your browser — nothing is sent anywhere, and the backlog list lives only in this browser's local storage.
Tool 01
Frame-time analyzer
Capture frame times with a built-in benchmark, CapFrameX, or a PerHUD overlay, paste the milliseconds below (any mix of numbers, commas, spaces or newlines), and get the numbers that actually describe stutter: the lows and the spread, not just the average.
Tool 02
Storage move planner
Before moving games to a secondary drive, check the landing zone. SSDs misbehave when nearly full, and a crowded HDD fragments more. Enter both drives and the size of what you plan to move — the planner shows the resulting free space on each and flags unsafe thresholds.
Tool 03
Backlog tracker
A simple list with one rule: a game goes on it only if you intend to finish it. Add estimated hours, mark entries finished, and watch the total shrink. The list is saved in this browser only — clearing site data clears the list, so export it (copy the text below the list) if it matters to you.
Backlog is empty. Add the first game above — and be honest with the hours estimate; HowLongIsThisGame is a guideline, not a promise.