Skip to content

Valorant Best Settings for Max FPS and Visibility

Valorant runs on almost anything, so the goal is not raw frames — it is stable frametimes and seeing enemies first. Every video setting ranked by its real impact, with the menu paths and what to leave on default.

By the SavePoint editorial team How we check our guides 7 min read
A competitive gaming setup with a monitor showing a stylized abstract tactical scene in cool tones, keyboard and mouse in frame, realistic photo style

Valorant is famous for running on a potato — Riot built it to hit 144+ fps on modest hardware so that the game, not the PC, decides fights. That changes what "best settings" means here. In heavier games you are trading quality for playability; in Valorant you are mostly chasing stable frametimes (no stutters) and visual clarity (enemies pop against backgrounds first). Below is every video setting that matters, ordered by impact, with menu paths. One caveat before anything: Riot adjusts menus occasionally, so paths here follow recent versions — if something has moved, check the Video tab, not the internet.

Before the video menu: the two big wins

  • Display Mode: Fullscreen. In Settings → Video → General, choose Fullscreen, never Windowed or Windowed Fullscreen. Exclusive fullscreen lets the game bypass parts of the Windows compositor, which measurably reduces latency. Resolution: your monitor's native. Stretching resolutions changes how models render horizontally and is a personal thing — but it is not a performance setting in Valorant.
  • Multithreaded Rendering: On. Also under Video → General. This lets the renderer use multiple CPU cores; on any quad-core-or-better CPU it improves frametime consistency. Off is only sensible on very old dual-core hardware. Restart the game when you flip it.
  • NVIDIA Reflex: On + Boost. On Reflex-capable GPUs (GTX 900 series and newer), Settings → Video → General → NVIDIA Reflex Low Latency → On + Boost. Reflex measurably cuts the render queue latency — this is the single biggest end-to-end latency setting in the menu, and it costs a few frames at most.

Video → Graphics Quality: what each setting actually costs

Valorant's art style is deliberately clean, so lowering quality here loses almost nothing and gains frametime stability:

  • Material Quality: Low. Surface detail you will never notice at combat distance. Biggest GPU saving of the group.
  • Texture Quality: Low (or Medium on GPUs with 8 GB+ VRAM). Affects memory use more than appearance; the clean art style keeps textures simple either way.
  • Detail Quality: Low. Prop density and small geometry. None of it hides enemies — map design keeps sightlines clear regardless.
  • UI Quality: Low. The HUD renders the same either way for gameplay purposes.
  • Vignette: Off. Darkens screen corners for mood; mood is a liability when a Jett hides in one.
  • Bloom: Off. Distortion: Off. Bloom adds glow to bright areas; distortion warps the screen near explosions. Both obscure rather than inform. Turning them off is a clarity gain and a small performance one.
  • Cast Shadows: Off for maximum frames. Shadows can occasionally matter (a shadow crossing a doorway), but at Low settings enemies' shadows barely render anyway. Most high-level players run shadows off.
  • Anti-Aliasing: MSAA 2x is the sweet spot — it smooths the jagged edges of railings and wires you peek past, at a modest frame cost. Off gives the most FPS; MSAA 4x costs noticeably more. Edge aliasing is genuinely visibility-relevant in Valorant's thin-detail maps, so 2x is the common compromise.
  • Anisotropic Filtering: 4x. Keeps floor textures readable at grazing angles. Near-free on modern GPUs; going 1x saves nothing you can feel.
  • Improve Clarity: On (with Sharpening around 0.3–0.5) is taste. Some players find upscaled clarity artificial; on lower resolutions it genuinely helps enemy outlines. Try it with sharpening low rather than default-high.

Expected effect: on mid-range hardware (a recent 6-core CPU with a mid-tier GPU), Low-everything plus MSAA 2x typically lands in the 250–400 fps range at 1080p, versus 150–250 on higher presets. The exact numbers vary by map and scene — measure your own with the stats overlay below rather than trusting benchmarks.

The stats overlay: measure, do not guess

Under Settings → Video → Stats, turn on Client FPS, Server Tick Rate, and Packet Loss (and Render Latency if you use Reflex). Now the game shows you the truth in the corner: FPS that stays flat matters more than FPS that spikes high, and packet loss above 1% is a network problem no video setting will fix — that is the territory covered in the lag and packet loss guide.

A stable 190 fps beats a wobbling 300: frametime dips show up as hitches in your aim. If your FPS is high but inconsistent, cap it slightly under your average (for example, cap at 240 on a 240 Hz monitor) to keep frametimes flat.

Frame caps, VSync, and your monitor

  • VSync: Off, always. It syncs frames to your monitor by adding latency — the thing competitive settings exist to remove. Screen tearing at high FPS is barely visible; the added input delay is.
  • Frame rate cap: match your monitor. On a 240 Hz monitor, cap near 240–290. Capping far above your refresh rate buys nothing visible and can add frametime noise; uncapped is fine if your average is comfortably high and stable.
  • Refresh rate check. Make sure Windows is actually driving the monitor at its rated Hz (Windows Settings → Display → Advanced): a 144 Hz panel running at 60 Hz is a classic silent misconfiguration. The real-world gains of high refresh are quantified in the refresh rate comparison.

What to leave alone

Three settings cause pointless tinkering. First, resolution scaling: render scale below 100% blurs enemy models — avoid it in a game that already runs fast. Second, in-game crosshair settings do not affect FPS at all, so set them for your eyes and stop. Third, endless preset cycling: because Valorant is CPU-limited on decent GPUs in many scenes, dropping already-Low settings often changes nothing measurable — flip one setting at a time and watch the stats overlay, or you are just re-rolling placebo.

Set it once, confirm your frametimes are flat, and go practice aim instead. For other long-popular titles, the site has equivalents for CS2, GTA V, and Minecraft; everything else lives on the full article list.